{"id":5830,"date":"2014-04-15T01:18:17","date_gmt":"2014-04-15T04:18:17","guid":{"rendered":"http:\/\/tonka3d.com.br\/blog\/?p=5830"},"modified":"2024-04-07T12:22:17","modified_gmt":"2024-04-07T15:22:17","slug":"introducao-a-unreal-engine-4-e-seu-novo-modelo-de-negocio","status":"publish","type":"post","link":"https:\/\/www.tonka3d.com.br\/blog\/introducao-a-unreal-engine-4-e-seu-novo-modelo-de-negocio\/","title":{"rendered":"Introdu\u00e7\u00e3o a Unreal Engine 4 e seu novo modelo de neg\u00f3cio"},"content":{"rendered":"<p>A Epic Games mudou recentemente seu modelo de neg\u00f3cio para sua pr\u00f3xima gera\u00e7\u00e3o de plataforma (engine) de jogos, a Unreal Engine 4, propiciando aos usu\u00e1rios &#8220;acesso a tudo&#8221; atrav\u00e9s de uma assinatura mensal de US$19,00 e uma taxa de royalty de 5% sobre as vendas de jogos. Esta nova forma de acesso foi ao ar no final do m\u00eas passado e a Tonka3D resolveu criar um v\u00eddeo tutorial exclusivo explicando as principais ferramentas e recursos que os usu\u00e1rios ter\u00e3o acesso com esta nova e incr\u00edvel engine para games.<\/p>\n<p>A Unreal Engine \u00e9 bem superior e notadamente melhor do que a UDK (vers\u00e3o free da pr\u00f3pria Epic Games) e apresenta muitas novidades incr\u00edveis, como a parte de blueprint, as express\u00f5es, materiais etc. Acompanhe todas estas novidades no v\u00eddeo tutorial abaixo, onde o instrutor da Tonka3D, o artista e game designer <a href=\"https:\/\/www.artstation.com\/rodrigobanzato\" target=\"_blank\" rel=\"noopener noreferrer\">Rodrigo Banzato<\/a>, explica em pouco mais de 20 minutos todos os detalhes a respeito.<\/p>\n<p style=\"text-align: center;\"><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/XZsjcHC9lbE?list=PLsWa3D-yWmWskdx28DMc2ElFv8fZqX9lg\" width=\"590\" height=\"345\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>Tim Sweeney, fundador e CEO da Epic Games, disse que a empresa sempre ofereceu tradicionalmente sua Unreal Engine para grandes equipes (AAA) de desenvolvimento de jogos a um custo de milh\u00f5es de d\u00f3lares. Mas, como a ind\u00fastria evoluiu, a Epic Games teve que realmente repensar todo o seu neg\u00f3cio de como deveriam tornar sua engine dispon\u00edvel para equipes de todos os tamanhos.&#8221;<\/p>\n<p>Com uma assinatura mensal, os desenvolvedores que usarem a Unreal Engine 4 ter\u00e3o acesso a tudo no PC (Windows) e Mac, e os desenvolvedores podem criar software para PC, iOS e plataformas Android. Suporte para consoles poder\u00e1 vir mais tarde, informou a empresa.<\/p>\n<figure id=\"attachment_5832\" aria-describedby=\"caption-attachment-5832\" style=\"width: 590px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/tonka3d.com.br\/blog\/wp-content\/uploads\/2014\/04\/unreal-engine-4-by-epic-games.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-5832 \" title=\"unreal engine 4 by epic games\" src=\"http:\/\/tonka3d.com.br\/blog\/wp-content\/uploads\/2014\/04\/unreal-engine-4-by-epic-games.jpg\" alt=\"unreal engine 4 by epic games\" width=\"590\" height=\"334\" srcset=\"https:\/\/www.tonka3d.com.br\/blog\/wp-content\/uploads\/2014\/04\/unreal-engine-4-by-epic-games.jpg 768w, https:\/\/www.tonka3d.com.br\/blog\/wp-content\/uploads\/2014\/04\/unreal-engine-4-by-epic-games-300x170.jpg 300w\" sizes=\"auto, (max-width: 590px) 100vw, 590px\" \/><\/a><figcaption id=\"caption-attachment-5832\" class=\"wp-caption-text\"><em>&#8220;Todo mundo que subscrever a Unreal Engine 4 obter\u00e1 acesso completo ao c\u00f3digo fonte C ++ da engine&#8221;, disse Sweeney.<\/em><\/figcaption><\/figure>\n<p><span style=\"line-height: 1.5em;\">Segundo o site da Unreal Engine 4, os assinantes da engine poder\u00e3o cancelar sua inscri\u00e7\u00e3o &#8211; ou renov\u00e1-la &#8211; a qualquer momento. Eles poder\u00e3o manter o acesso a ferramentas da UE4, mas n\u00e3o ter\u00e3o acesso as atualiza\u00e7\u00f5es regulares conforme a Epic for lan\u00e7ando.<\/span><\/p>\n<figure id=\"attachment_5831\" aria-describedby=\"caption-attachment-5831\" style=\"width: 590px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/tonka3d.com.br\/blog\/wp-content\/uploads\/2014\/04\/nova-unreal-engine-4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-5831 \" title=\"nova unreal engine 4 da Epci Games\" src=\"http:\/\/tonka3d.com.br\/blog\/wp-content\/uploads\/2014\/04\/nova-unreal-engine-4.jpg\" alt=\"nova unreal engine 4 da Epci Games\" width=\"590\" height=\"190\" \/><\/a><figcaption id=\"caption-attachment-5831\" class=\"wp-caption-text\"><em>&#8220;As pessoas podem entrar e sair quando quiserem&#8221;, disse Mark Rein, vice-presidente da Epic Games.<\/em><\/figcaption><\/figure>\n<p>Ser\u00e1 muito importante o trabalho da Epic de fornecer atualiza\u00e7\u00f5es de c\u00f3digo mensais atraentes e conte\u00fado para manter seus assinantes da Unreal Engine ativos e inscritos.<\/p>\n<p>A Epic Games tamb\u00e9m ter\u00e1 op\u00e7\u00f5es de licenciamento flex\u00edveis para desenvolvedores de jogos e editores que n\u00e3o quiserem pagar uma taxa de royalties sobre as vendas brutas de jogos e que prefiram um acordo de licenciamento inicial, chamado de &#8220;flat licensing deal&#8221;. Universidades e escolas, Rein disse, ser\u00e1 necess\u00e1rio apenas comprar uma \u00fanica assinatura.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A Epic Games mudou recentemente seu modelo de neg\u00f3cio para sua pr\u00f3xima gera\u00e7\u00e3o de plataforma (engine) de jogos, a Unreal Engine 4, propiciando aos usu\u00e1rios &#8220;acesso a tudo&#8221; atrav\u00e9s de uma assinatura mensal de US$19,00 e uma taxa de royalty de 5% sobre as vendas de jogos. Esta nova forma de acesso foi ao ar [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,3],"tags":[],"class_list":["post-5830","post","type-post","status-publish","format-standard","hentry","category-dicas-sobre-3d-arte-design-computacao-grafica","category-noticias-e-novidades-do-mercado-3d"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Introdu\u00e7\u00e3o a Unreal Engine 4 e seu novo modelo de neg\u00f3cio - Blog e F\u00f3rum sobre Arte e Design 3D<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.tonka3d.com.br\/blog\/introducao-a-unreal-engine-4-e-seu-novo-modelo-de-negocio\/\" \/>\n<meta property=\"og:locale\" content=\"pt_BR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Introdu\u00e7\u00e3o a Unreal Engine 4 e seu novo modelo de neg\u00f3cio - Blog e F\u00f3rum sobre Arte e Design 3D\" \/>\n<meta property=\"og:description\" content=\"A Epic Games mudou recentemente seu modelo de neg\u00f3cio para sua pr\u00f3xima gera\u00e7\u00e3o de plataforma (engine) de jogos, a Unreal Engine 4, propiciando aos usu\u00e1rios &#8220;acesso a tudo&#8221; atrav\u00e9s de uma assinatura mensal de US$19,00 e uma taxa de royalty de 5% sobre as vendas de jogos. 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